Learning Objectives

  • Contrast a mental model and a conceptual model for a design
  • List ways to ensure that a design matches a user’s mental model
  • Design a product using rapid prototyping
  • Interview users to learn how they interact with a system

How to Complete this Lesson

Complete the following learning activities: (1.75 hours total)

  1. Read the following in Interaction Design: beyond human-computer interaction:
    • What is Interaction Design? (45 minutes)
      • The User Experience
      • The Process of Interaction Design
      • Interaction Design and the User Experience
  2. Attend the class meeting (60 minutes)

Resources

Further Reading

Spolsky, User Interface Design For Programmers, 2001

Tools

Balsamiq’s Wireframes for Desktops is a UI wireframing tool designed to reproduce the experience of sketching on a notepad or whiteboard. Tutorials are available if you are interested.

Videos